Summary video: So zombies is supposed to be about zombies that hunt down and kill all the humans and the humans have to survive right? Lately, the humans have had a change in attitude due to the GameMe stats and they are going out and doing the hunting of the zombies instead of being hunted by them; sometimes to the point of spawncamping them. They don't care about team play; they only care about killing as much as possible so they get stat credit for it, and they always run away if a huge rush has a chance of overrunning the nest. The problems with this are: - The zombies leave due to being excessively hunted, so the server becomes inactive - The zombies don't bother playing so you can never rush the humans anyway because they stop bothering - The game slows down because the zombies never have a chance to mobilize a big rush, because the engineers sneak around and take cheap shots on them - Therefore, very few thrilling encounters between hordes of zombies and the defending humans are ever witnessed unless it's on turbine, which has the highest win rate for engineers anyway Has anyone else noticed this? The engineers don't go looking for spots and fortify them anymore, they always expand and become cocky and they are ravenous and attracted to gunfire in the prospects of stealing kills from you. I think the zombies should have a pity feature, where they get a permanent boost in strength for the life if their death streaks are too high so then the games are balanced and then they wont give up every time the engineers come to spawncamp or are holding too well. The extended spawn uber doesn't do anything about these humans. The engineers already get a hidden boost for getting a huge kill chain so why shouldn't the zombies have one as well? Barely anyone likes playing zombie, you should give them a reason to like it.