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Temporary mute has been put in place for the account as it was only aimed at a person twice and very minor.
There is a client mute feature of TF2...
I took a note of numbers before I made changes. That has been added up and applied.
This has been done.
That's a Counter-Strike map
Thanks for the report, was not just your account.
This has been corrected, some SQL syntax had to be changed to match a very recent automated...
I made some changes to the weapon unusual system and cleared it's database last week to see if it makes any difference.
I know some hat unusuals...
We do have a server list or you can search 'rushy' as a tag in the TF2 server browser and hit refresh....
The map maker created the blue side func_respawnroom with the team set as red. This has been corrected, the red mirror side looks to be set correctly.
Gets the velocity after on hit damage and changes the z axis speed.
Only vertical velocity is touched. ie the z axis
Looks like damage hit boosting.
I have released a system that reduces damage height velocity by around 30% - as with anything it can be made higher.
Did they get up there via hit boosting?
I just tested this myself, I am able to deal full damage - there are no damage adjustments made system wide.
However there are some perks in RTD...
The current setting is 75% of all votes. Will bump it up to 80%/85%.
15 minutes would be a higher cooldown.
The user reporting section is the...
Created a system in code which will apply if the map logic fails.
This has been corrected.
Thanks for the report.
I can spin up a server for 12 players on the hard difficulty. So that people have a 6 player server to join, as some people like smaller player...
Only if using a Steam workshop map downloaded with the Steamworks api will a map overwrite itself on a client as it is like any workshop update...
This has been fixed. Thanks for the report.
The steam workshop download is supposed to do that automatically. Possible the client side is also broken.