THIS IS A SMALL SECTION OF MY BIGGER MASTER POST BELOW: https://www.rushyservers.com/thread...ncing-and-an-experimental-zombies-server.519/ Proposed Game Mode: - Hardcore Bonus: The Nuclear Solution; Medics now have 80% reduced health. However, they now explode when they hit something, dealing high AoE damage. Damage is not enough to kill an engineer, but enough to lower him to 35% health. Buildings take increased damage. Engineers must kill medics early at all costs, as too many late game medics will result in nuclear annihilation. - Silly Bonus: Taunt Wars; Both sides can only taunt kill. - Hardcore Bonus: BFZ; One zombie. Huge health increases calculated by how many red engineers are in the lobby. Engineers must work together to bring down the BFZ. BFZ has one very high jump. BFZ does 150 damage per hit. This is survivable if you implement the weapon changes. BFZ can build up rage, scaring engineers around it. BFZ player model size increased or edited to custom ripped medic model. Engis receive mini-crits on ranged weapons and critical hits on melee. Engineers do not turn upon death and do not respawn. - Hardcore Bonus: Teleporters Only; Increase teleporter build speed by 200%, uptime by 200%, Game of cat and mouse. Engineers have slightly increased ammo regen.