There are some spots in maps that are quite powerful when there is a wall of dispenser. Understandably, there are restrictions on where you can build to prevent places where the medics cannot get to. However, this creates a problem. When you get to a position, often an elevated one, and you are carrying a dispenser, you cannot place it down, but you can also not get rid of it. So now, you are stuck holding a dispenser and are unable to shoot or move efficiently. The only current solution is to sacrifice yourself to the medics or hope your incapable teammates defend you (which is unlikely). An example of when this happened was on lakeside where me and another engineer went on the balcony opposite the stairs going up to the sniper area. I created an exit teleporter on the balcony, created an entrance, got my dispenser and travelled up, only to see I cannot place it down and and an angry horde of medics below. My proposed solution to this is that allow the dispenser or buildings to be placed, but destroy it after it is placed. This way: a) The engineer/s cannot build op spots b) The engineer can protect himself and not be stuck holding a building. I don't know coding or anything so I am unsure if such mechanic is possible, but I believe it is unfair for people to be stuck holding buildings and unable to defend themselves. If this proposed solution does not work, is there perhaps an alternative?